History of Maya
What is Maya?
Why you Learn Maya?
Course Objective
Checklist for Installation
Modelling in Maya
Texturing in Maya
Lighting in Maya
Animation in Maya
How to Open Maya 2009?
Where to Save a File?
How to Create Project?
Saving Scene in Project
Maya’s Interface
Interface Elements and Tear off Menus
User Interface Elements - Status Line
User Interface Elements - The Shelf
Customizing Shelf
Remaining Interface Elements
3-D Co-Ordinates
Using the Three Point Mouse
View Port Navigation
View Cube
Customizing Workspace
An Overview of Maya Objects
Creating Primitives
Viewing Objects
Translating objects
Transforming Objects - Rotate and Scale
Channel Box
Modifying Objects with Channel Box
Organizing Objects with Layers
Manipulating Objects through Layer Editor
Attribute Editor
Creating Objects with History
Manipulating Pivots
Duplicating Objects
Transforming Duplicates
Grouping Objects
Parenting Objects
Naming and Renaming Objects
Hypergraph: Hierarchy and Connections
Hot Box Controls
Marking Menus
Creating Polygon Primitives
Working with Poly Components
Create Polygon tool, Combine, Separate and Booleans
Mirroring Geometries
Working with Polygonal Edges
Adding Divisions to Faces
Working with Polygonal Faces
Attaching and Detaching Poly Components
Filling and Beveling Polygons
An Overview of NURBS
Creating Curves with Degrees
Seams and Spans
Forms of Curves
Working with Curves
Align, Attach Curves
Cut, Cluster Curves
Profile and Path curves
Revolving Surfaces
Filling Boundary Curves with Surfaces
Bevel and Bevel Plus
All about NURBS Surfaces
NURBS Object Parameterization
Manipulating NURBS Objects
Filling Surfaces
Trimming Surfaces
An Overview of Shaders
The Hypershade Editor Window
Working with the Hypershade Editor Window
Working with the Shaders
Common Material Attributes of the Shaders
Unique Properties of Anisotropic, Lambert Shaders
Unique properties of Blinn, Phong, Phong-E
Coloring Objects with 2-D Textures
Working with 2-D Texture Nodes
Bump Mapping
Coloring Objects with 3-D Textures
Projecting 3-D Textures over Objects
Mapping Textures with U.V Texture Editor
Introduction to Lights
Behaviour of Lights
Common Properties of Lights
Unique Properties of Point and Ambience Lights
Unique Properties of Directional and Area Light
Working with the Volume Light
Working with the Spot Light
Amazing Spot Light
Working with the Areas of Spotlight
Working with Shadows
Optical FX
Creating Fogs with Light
Light Image
Light Linking/Light Breaking
Time Line essentials and Range Slider
Setting Keys
Playback Controls
Working with Animation Preferences
Editing Keys in Time Line
Introduction to Graph Editor
Working with F-Curves and its Tangents
Looping Animations
Ghosting and Creating Motion Trail
Creating Character Sets for Non-Linear Animation
Working with Animation Clips
Timing with Dope Sheet
Play Blasting Animations
Changing Renderers in Maya
An Overview of Raytrace
Mental Ray Rendering
Rendering with Global Illumination
Moving with Cameras
Cameras and its Attributes
Depth of Field
Motion Blur